15 industry experts contributed their perspective on why we’re approaching a tipping point with Enterprise XR. This looks to be the year where we move beyond tentative experimentation into scalable deployment of immersive tech in the workplace. Source: Unity’s Latest Trends Report Declares 2020 Will Be A Breakthrough Year For VR And AR
Categorie archief: trendwatching
XR – The Biggest Opportunity of 2020: Announcing the XR Immersive Enterprise 2020 Conference
XR – The Biggest Opportunity of 2020: Announcing the XR Immersive Enterprise 2020 Conference At the forefront of the technological revolution is extended reality (XR) – an emerging industry comprised of virtual, augmented and mixed reality. Source: XR – The Biggest Opportunity of 2020: Announcing the XR Immersive Enterprise 2020 Conference
IDTechEx Research: The AR, VR and MR Market is Estimated to Be Over $30Bn by 2030
XR, or extended reality, products are at the forefront of technological change. Virtual reality (VR), Augmented Reality (AR), and Mixed Reality (MR). With so many different XR products now available for a variety of use cases, it is important to understand how the different technologies are used, and companies which create them. Source: IDTechEx Research: …
Lees verder “IDTechEx Research: The AR, VR and MR Market is Estimated to Be Over $30Bn by 2030”
HTC Unveils Three New Vive Cosmos Headsets: Elite, Play, and XR
Buckle up, this one’s a doozy. HTC today introduced three new variants of its Vive Cosmos VR headset. Joining the original Cosmos is Cosmos Elite, Cosmos Play, and Cosmos XR. The four variants of the headset aim to cover a diverse set of customer interests. Source: HTC Unveils Three New Vive Cosmos Headsets: Elite, Play, …
Lees verder “HTC Unveils Three New Vive Cosmos Headsets: Elite, Play, and XR”
LYNX-R1 Is A $1500 Standalone Passthrough AR Headset
LYNX-R1, from France-based startup Lynx, is the first 6DoF standalone passthrough video AR headset. It is priced at $1499, targeted at “professionals”. Passthrough AR There are currently two fundamental types of AR headsets: see-through and passthrough. Source: LYNX-R1 Is A $1500 Standalone Passthrough AR Headset
Mozilla launches Hello WebXR intro app for WebVR
Mozilla launched a new WebXR app called Hello WebXR, which is compatible with most headsets that use web browsers such as Oculus’s or Google Chrome on PC VR headsets. The app acts as an introductory experience for those who are new to VR, showcasing the different types of content and interactions available on the platform. …
Lees verder “Mozilla launches Hello WebXR intro app for WebVR”
CES 2020 Interview: BeBop Sensors has got the Touch
If you’ve been following VRFocus’ previous coverage of CES 2020 then you’ll know that hands and more specifically gloves had a definite presence during this year’s show. Teslasuit announced its new force-feedback glove and HaptX was there to demonstrate its microfluidic technology. Source: CES 2020 Interview: BeBop Sensors has got the Touch
SuperData XR Market Research: These Were the Top Performing VR Headsets in the Christmas Season
SuperData XR market researchers have released the XR Q4 2019 update along with projections of the XR market through to 2023. The report provides sales estimates of the Christmas season of 2019. According to the market researchers, XR revenues will grow to $14.9 billion in 2023. Source: SuperData XR Market Research: These Were the Top …
The Best Haptic VR Devices and Innovations for the Real Feel in VR Environments
Virtual reality has been undergoing rapid evolution over the years. This is not just in terms of the hardware performance and the range of experiences but also in the development of peripheral experiences. Virtual reality is growing into deep realms of immersion and that requires replicating an immersive environment that is as close as possible …
Lees verder “The Best Haptic VR Devices and Innovations for the Real Feel in VR Environments”
Gleechi VirtualGrasp Hand Tracking Interface Provides Realistic Hand Interactions with Virtual Objects
The Swedish virtual reality software startup Gleechi has unveiled a new hand tracking interface known as VirtualGrasp which automates the programming of hand interactions in virtual reality. The technology enables very complex hand interactions with virtual objects. Source: Gleechi VirtualGrasp Hand Tracking Interface Provides Realistic Hand Interactions with Virtual Objects