The Swedish virtual reality software startup Gleechi has unveiled a new hand tracking interface known as VirtualGrasp which automates the programming of hand interactions in virtual reality. The technology enables very complex hand interactions with virtual objects. Source: Gleechi VirtualGrasp Hand Tracking Interface Provides Realistic Hand Interactions with Virtual Objects
Auteur archief: Carl Boel
Sync, Remote Control and Prepare VR headsets with Headjack Operator
The Headjack Operator tablet app was developed to serve a number of use cases every 360 video production studio encounters at some point. Whether you need to play your content in sync on 100 headsets for a screening, prepare multiple headsets for a custom museum exhibit or you need to run a VR cinema at …
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5 Oculus Quest Hardware Mods for Better Comfort
Oculus Quest is an awesome achievement in engineering; no other standalone VR headset offers the quality, rock solid positional tracking, ease of use, and competitive price point as Quest. But still, you may find that once your wallet is $400 lighter that there’s still some room for improvement in one very important area, namely comfort. …
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Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing
Spatial , a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million in additional financing, bringing its overall funds to $22 million. The latest funding round was led by White Star Capital, iNovia and Kakao Ventures, with continued participation from Instagram co-founder Mike Krieger and Zynga founder Mark Pincus . …
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The Virtual Arena: Educators Learn Their VR
Out-of-Home entertainment, and Immersive Technology industry specialist Kevin Williams reports in his latest Virtual Arena column on the further growth in recognition that virtual reality VR is receiving from the Enterprise sector. Source: The Virtual Arena: Educators Learn Their VR
Phiar launches AI-powered AR navigation app in invite-only iPhone beta
First Google launched its Live View, augmenting its Maps application. Now Phiar enhances it even more. ___________________ Phiar , a Palo Alto-based startup that is using artificial intelligence and augmented reality to enhance vehicular navigation, is finally making its long-awaited AR driving app available for the first time — albeit in a limited fashion. Source: …
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Oculus, UN, Sida and XR Impact Present New Climate Change VR Experience, Be Earth
As argued before, virtual reality is great for learning. Learning also means creating awareness. But this is one of the toughest goals since it takes a lot of effort to accomplish this. With virtual virtuality this completely changes, creating a flexible, sustainable and powerful learning experience. _______________ Facebook’s Oculus, the United Nations, the Swedish International …
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Immersive Factory: VR Learning Startup Over $1 Million in Funding
In case you’ve missed it: virtual reality is great for learning! Not only in HSE training, but in broad array of situations. ______________ Companies are increasingly embracing immersive training in their processes. VR training is not only safer but also cheaper, particularly for complex and specialized skills that require significant investments. The Vive X startup …
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evo Teams up with Pixvana to Create Scalable Onboarding Through Interactive XR Training
Another great example of how virtualreality technology can upscale the onboarding process ____________ Pixvana , an XR platform and solutions provider specializing in corporate learning and training, and evo , a leading retailer of action sports lifestyle gear, today announced that they have partnered to create an interactive XR training experience to better onboard seasonal …
Why confidence in VR is rising — and Oculus Quest is to thank
VIDEO Virtual reality has remained a relatively small niche in video game development despite the innovations made by products like the HTC Vive and the Oculus Rift. However, it isn’t down and out just yet as the stand-alone Oculus Quest headset reinvigorates developers’ passion. Source: Why confidence in VR is rising — and Oculus Quest …
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